FRACTAL LANDSCAPES
I was invited to hang some fractal art in an upcoming gallery show on the 14th of July. Below are some teasers of the art in progress.
...click below to see the FINAL results of these 60 MILLION PIXEL IMAGES and to see the final gallery prints.
Generative-Landscape-Photography Gallery
UPDATED MICROARCADE OS
This system has changed a lot since the beginning but the most recent and nearly complete final build of this monster is a far stretch from its humble beginnings.
Topping out at 128GB with TWO different frontends to choose from, kiosk mode to prevent children or drunk adults from screwing up the settings, custom made video intro, theme and screen artwork, custom backgrounds, artwork for EVERY SINGLE GAME, VIDEO FOR EVERY SINGLE GAME, more systems, overlays that cover up the black borders of the screen in standard definition, and MANY, MANY, MANY, more features.
The software runs in Attract mode for ARCADE users and Emulation Station for more casual users. VIDEO PREVIEWS for every game are included and the entire collection of ARCADE ROMS have been hand tested and every game launches and runs stable now. It took over a MONTH of working every day just to test each of the over 2000 roms in the Arcade section alone. This system was a serious labor of love!
Final Build contains fewer games but with rock solid stability and wider range of systems available.
Neo Geo - 137 ROMS
NES - 791 ROMS
Neo Geo Pocket - 9 ROMS
Neo Geo Pocket Color - 40 ROMS
Nintendo Classics - 16 ROMS
PC Engine - 288 ROMS
Sony PlayStation - 68 ROMS
Sega 32x - 33 ROMS
Sega CD - 30 ROMS
Sega Classics - 136 ROMS
Super FamiCom - 486 ROMS
SG1000 - 68 ROMS
Super Grafx - 5 ROMS
Super NES - 778 ROMS
SNK Classics - 112 ROMS
Taito Classics - 171 ROMS
Turbo Grafx16 - 94 ROMS
Vectrex - 23 ROMS
Virtual Boy - 24 ROMS
Williams Classics - 16 ROMS
Wonder Swan - 110 ROMS
Wonder Swan Color - 94 ROMS
Arcade - 2194 ROMS
Atari 2600 - 648 ROMS
Atari 5200 - 72 ROMS
Atari 7800 - 54 ROMS
Atari Lynx - 76 ROMS
Capcom Classics - 86 ROMS
Colecovision - 132 ROMS
FamiCom- 132 ROMS
Nintendo Game & Watch - 56 ROMS
Game Gear - 249 ROMS
Game Boy - 1737 ROMS
Game Boy Advance - 1125 ROMS
Game Boy Color - 535 ROMS
Irem Classic- 55 ROMS
Konami Classic - 119 ROMS
Sega Master System - 278 ROMS
Sega Genesis - 685 ROMS
Midway Classics - 41 ROMS
MSX - 567 ROMS
MSX2 - 84 ROMS
N64 - 7 ROMS
Namco Classics - 120 ROMS
HIGH RESOLUTION GLITCH ART WALLPAPERS
((COMING SOON))
VJ LOOPS
MUSIC IS FEATURED IN THE DAWN LEGENDS SOUNDTRACK
My music was recently featured in an awesome new dungeon crawler titled Dawn Legends.
BUILDING A CUSTOM ARCADE MACHINE
After selling over 200 gaming machines since Decemeber 2017, I have really gotten confident with the software involved in making these tiny arcades. I have decided I am confident enough to branch out and try my hand and producing full sized arcade machines. You can follow my progress here. I will keep posting pictures until the first machine is complete.
For my first full size arcade I decided to try me hand at a bartop style machine. I chose this style for two reasons. Size of space I have is limited and my work area is cluttered enough as it is, and cost of materials. Originally I wanted to cut the wood and do all of the build from beginning to end by hand but time forbid me from diving in too deeply. I instead opted to buy from http://www.monsterarcades.com/ and I later regretted it.
The kit arrived quickly (about 6 days) and everything I had ordered was included except for the PSD templates which I needed for making the vinyl wrap art.
One of the main reasons I chose to buy from this company was their offer of including all the templates with each machine. After 3 weeks of calling and emailing with no response, I had finally decided that I would make them myself but just before I did someone responded on the Monster Arcades Facebook page and offered an apology and the files I had sorely missed!
If anyone out there is going through the same frustrating process and finds this page, here are the files you are looking for.
I decided to start over on this project and build a whole new SD Card image from scratch but I started with the most recent build of MotionBlue which I downloaded from ARCADE PUNKS. The base install sucks up about 16gb because of all the art involved but it runs very nicely and is a great adaptation from the usual RetroPie or Recalbox builds I have made.
Bellow is an example of what my stock MotionBlue frontend looks like.
I did some digging and finally found the location of the system art files that I want to alter!
ATTRACT MODE > LAYOUTS > MOTIONBLUE_4X3
Next I plan to replace them with my own custom video backgrounds and to redesign the frames used in the menu layout. When I am done it will look a lot more professional.
LIVE VIDEO ART WITH MEGALODON
Earlier in the week my good friend Aaron called me up and offered me a VJ gig with Megalodon in Denver at Summit Music Hall. I haven't gotten behind the curtain in a while so I jumped at the opportunity to dust off my VDMX skills. I dug up and re-purposed some older video clips from a few different past projects and pre-programmed a fairly dynamic palette of effects, oscillators, colors and audio reactivity first thing in the morning. In the evening we set up an LED wall to form a 180 degree curve around the DJ booth. Megalodon tore the house down. Special shout out to my good friend Shawn on the lasers, Aaron and of course Teva from Photon7. Thanks guys, it was a blast!
Check out the video and photos below.
VIRTUAL LANDSCAPE PHOTOGRAPHY
For a short time now I have been experimenting with a wonderful program called Mandelbulb3D to create virtual worlds from complex mathematics. In this section I intend to show off some of my favorite "photographs" that I have taken while exploring those worlds. These photographs and my time spent using this software is in preparation for a larger project which will utilize these tools and others to accomplish a much larger task.
tSHIRT DESIGN
GESTURAL INTERFACING WITH AUDIBLE SCULPTURES IN VIRTUAL SPACE
Gallery audiences controlled the virtual sculpture by simply waving their hand over an optical device at varying distances and angles. Doing so resulted in the sculpture changing shape, rotating at different speeds, varying its axis, and surging in size. The virtual sculpture would react with ever changing sounds that would warp and surge with each interaction as well. The sounds of metallic clanking and grinding metal were controlled by movement of the participants hands in and around the invisible beam.